So, to begin, you need to actually find the portal gun skin itself, so go ahead and navigate to:(C:/Program Files (x86)/Steam/steamapps/common/Portal 2/portal2)Then, scroll down until you find a.vpk called 'pak01dir'.Open it with GCFScape.Once you're in GCFScape, it will show a list of folders. Open the folders: materials, then inside that open, models, then weapons, then vmodels, then vportalgun.And once you're 'vportalgun' find the '.vtf' file named 'vportalgun.vtf' NOT 'vportalgun.vmt', that's just a text file.Now extract the.vtf to wherever you want it to (Right click the file extract, then pick a folder like Documents) and open it.So, there are 2 things that can happen from here.1. It gives you an error message saying 'Error: File version 7.5 does not match 7.0 to 7.4'2. It actually opensIf you did not get the error, skip step 3.
So it's time to actually reskin this thing, so go ahead and open your 'vportalgun.vtf' from your Documents folder (once again) with VTFEdit and it should actually open this time if it didn't already. Btw if I haven't mentioned already, you should back this file up just in case, like, make a copy and name it 'vportalgunoriginal' or something like that.So once you have it open in VTFEdit, btw if any messages show up, just go ahead and click 'Ok', and go to the top and under File, click 'Export' and save it as a.jpeg because.png can glitch out sometimes, and it also takes up less space. Now, open up the.jpg with something like www.getpaint.net or photoshop, and then begin drawing!Something like this (definitely legit).
Ok, so now that you've finished drawing your portal gun, it's time to actually put it into action. First off, go to your Portal 2 folder (C:/Program Files (x86)/Steam/steamapps/common/Portal 2).Create a new folder in your 'Portal 2' folder called 'portal2dlc3'.In that folder, create a folder called 'materials', then inside that one, create one called 'models', and then in that one 'weapons', then 'vmodels', then 'vportalgun'.Next, go to your finished.jpeg portal gun file and then open it with VTFEdit. Then go to File Save as, and it should save it as a.vtf.Make sure to name it 'vportalgun' and drop that file into your 'vportalgun' folder under 'portal2dlc3/materials/models/weapons/vmodels/vportalgun'. So basically, now that you have a 'portal2dlc3' folder, open a separate folder underC:/Program Files (x86)/Steam/steamapps/common/Portal 2/bin.Then under there, find a file named 'vpk.exe' and drag the entire portal2dlc3 folder from your C:/Program Files (x86)/Steam/steamapps/common/Portal 2 into it.It should make a.vpk file in the original C:/Program Files (x86)/Steam/steamapps/common/Portal 2 folder. Then, drag that.vpk file that was just created into your 'portal2dlc3' folder and rename it 'pak01dir'. At this point, you're pretty much done:D.
Besides having a really amazing single player story, the co-op mode in Portal 2 is what keeps you going back. It can be all about killing your partner in the most treacherous ways, or finding the sweet momentum of teamwork.
Either way, being one of those funny robots is always worth it. This is even more so when taking into account the huge amount of user-made maps focused on cooperative gameplay. Nonetheless, if you don’t want to play a story you already know and you’d rather still play alone, is the Portal 2 mod for you.With this very popular mod, instead of being a robot and messing around with a friend, you are Chell twice. In addition to having the portal device, you also get to use a time machine in order to solve rooms and be a perfectly efficient test subject. By pressing a button on said time machine (which looks pretty much like a tablet), you record your actions.
Pressing another button will then trigger the creation of a twin Chell, who repeats everything you did. This way, you can do the rest of the work and become your best teammate.Undoubtedly, there’s a whole new level of strategy behind this mechanic. While playing Portal 2 with a friend would require real-time decisions and actions, Thinking with Time Machine requires planning and perfect timing so the interactions with your twin are actually successful.Even though it lacks a bit of portal action, since it’s mainly focused on time travelling, Thinking with time machine does add a new twist to Portal 2’s gameplay. Additionally, it’s a great opportunity to check out how far a mod can change its own base game with a little bit of innovation.
By the way, if everything above isn’t enough, there’s a lot of custom content: the time-machine pad, textures, and even an improved Chell model which allows players to see their own feet. That’s a huge detail and any Portal 2 fan will agree. Portal 2 is an underground adventure and even though every level is beautifully designed, sometimes you may have wondered how deep those labs actually were, and what Aperture looked like to the people in the non-test environments.
Well, Above Aperture, a, is based on that idea. How to highlight text. As Chell, you take a trip to unknown parts of the Aperture Center from which you can see the sky.I know it may not sound like a really big deal, but being able to see the sky while trying to figure out the puzzles in Portal 2 does feel a lot more like freedom. Don’t get me wrong, the whole underground facilities setting was extremely necessary in the story, but sometimes it got a bit too damp and dark. Definitely spirit crushing. In this custom-made extension, Chell gets to visit what looks a lot like an abandoned city, with open sky levels and outdoor transitions between tests.
Even if it’s still Portal 2, it feels like a lot more. Besides cosmetic changes, Above Aperture does include pretty hard levels, which keep the Portal 2 spirit high and alive.All in all, Above Aperture is a risky effort. Taking a beloved world and completely changing its setting could have angered many Portal 2 fans. Nonetheless, it’s a great option for players who are actually willing to keep being a test subject.
Additionally, this mod also includes custom textures, models and even music, which definitely become better with every new release.The best part of Above Aperture is that it doesn’t seem to be over. Its latest part was updated on December 14, 2014, which means we can still hope for more episodes in 2015. One of the great things about Portal 2 was how even though its levels were apart, and the game had numerous loading screens, it all felt part of one big thing. And this doesn’t only include the Aperture facilities; making the game’s events feel like one big story is a work of art, mostly supported by GLaDOS and Wheatley. Achieving all of this without such memorable characters is as hard as anyone would imagine.Going back to Portal 2 and facing a lack of a proper story and individual maps with unproven quality isn’t as charming as the game’s devs may have thought. Luckily, there are mods such as Dilapidation. This is definitely a product of love.In Dilapidation, players are now an unnamed test subject who awakens in a dilapidated Aperture facility, right next to the remains of a stasis chamber.
Myspace Custom Skins
Once again the objective is to escape, and the only way to achieve this is by being a successful tester. The great thing about this series of mods is that it feels like one big thing, it has a tangible continuity. As players progress and move between test chambers, the already ruined testing facilities keep deteriorating. It’s a really great way to keep things spicy, especially when parts of the wreckage become essential objects in the next testing room.Besides all of the above, there’s yet another piece of great news about Dilapidation: it has a second series of three episodes in an additional mod called. As a direct sequel to Dilapidation, players will now have to keep their progress towards salvation while Aperture facilities are being reconstructed after GLaDOS becomes functional once again.
Portal 2 Minecraft Skins
Among the incredible amount of mods available for Portal 2, it was only a matter of time before users became aware of how the game’s mechanics could be turned into something completely different. Collective imagination should never be understated, especially over the internet.
Is an incredibly fun example of how Portal 2 can be changed into something else.This mod, as may have been guessed from its name, is a series of 3 maps (Gelocity 1, 2 and 3) which, instead of being puzzles, are huge racing tracks covered with the different experimental gels from Portal 2 (especially the propulsion gel, for obvious reasons). Each one of these mods allow racing against a friend along intricate and really fun circuits. Of course, portals aren’t completely out of the picture: each track has its own set of tricks that require portals to be used in a rush and with considerable accuracy. Additionally, portals can also be used to deviate and even kill your competitor.If you’d like a more individual kind of challenge, Gelocity also has its own time trial tracks, designed for solo racing and beating your own record. This is a very ambitious project which plans to recreate the whole original Portal game using Portal 2’s much more versatile and improved version of the Source engine. Will not only allow new players to enjoy the first Portal, but also let long-time fans have a completely new approach to their beloved masterpiece.The big highlight concerning this mod is the following impressive quote by Jeep Barnett, a software designer for Valve:“I’m often nit-picky, but even with my intimate familiarity of Portal I can see that nothing has been overlooked.
Every tile on every panel has been revisited with loving detail. Not only have the visuals been updated to match Portal 2, but the weaker puzzle cues have been improved. I’m really looking forward to what they’ll do with the Behind the Scenes areas.”. This mod tells a completely different story focused on a test subject named Mel. Just like Chell, Mel is supposed to survive by completing tests and will even have a completely new personality core as a companion. The events in this mod are said to be set between Portal and Portal 2.Besides looking completely gorgeous, is also set to have a huge narrative component. Just take a look at the trailer: Is that Aperture during its prime time?
Are we going to live its downfall? These questions should be enough to make any Portal 2 fan shriek out in excitement. Let’s just hope it gets released this year.There are countless Portal 2 mods in Steam’s workshop and tons more being made as this text is being written. This feature offers but a small selection of some mods which have become popular enough to stand out. Nonetheless, it’s far from being an exhaustive list and I definitely encourage diving deep into whatever new and old options are available. Even if it sounds corny, imagination has no real limit and there are literally thousands of reasons to go back to Portal 2.
One of the more unique aspects introduced in Portal 2 was the colored gels that let you paint different areas of a room to various effects, like increasing or decreasing your momentum. If the gels were your favorite part of Portal, well you’re in luck, because there’s a mod totally dedicated to using them.exclusively uses a new item called the Aperture Science Paint Gun Device, and you can probably guess what it does.
Let’s you paint the room at will. There are 27 original maps to solve with a brand new campaign and character, and you’ll even have access to an in-game level editor.Aperture Tag is a unique twist on the Portal 2 formula, and its focus on gels within well thought out maps is sure to be a nice change of pace for any fan. Is a relatively new mod to Portal 2 that just recently entered early access, but it’s one that has a pretty fascinating premise. The mod gives you not just the Portal gun, but another gun to play around with as well, in a series of new puzzles built around swapping between them.The new weapon is called the Warp Cannon, and it fires a bouncing green projectile that you can then instantly warp to wherever it hits. Combing this weapon with the Portal gun allows for some really interesting puzzle solutions, like shooting the Warp Cannon through a portal to get to a specific spot.Of course, keep in mind that it is in early access so there may be a few quirks and bugs to iron out. Still, it’s an interesting enough idea to warrant a look no matter what. Portal 2 has quite a few mods that add on new stories and areas to explore based on Aperture Science.
Is one of those, but its biggest differentiating factor simply boils down to its aesthetic and visual design.Eidolon is a far cry from the dilapidated test areas of the original games, filled with debris and boxy shapes. Here you see cylindrical shapes and sharp inclines, a direct contrast to what fans might be used to.Eidolon isn’t particularly long or horribly challenging, but it works as a sort of palate cleanser between jumping into really difficult scenarios and puzzles. If you need a change of pace, definitely check this one out. Is yet another mod that significantly changes up the Portal formula. The big twist here is that Memories is an episodic series, with each episode containing a distinct setting and theme linked together by one story.These setting really mix up the look of Portal and the feel of gameplay, like having to place portals in a forest environment, or in space. The basic concept of each episode involves you starting in a hub room and then having to use portals to travel to other rooms and gather eyeballs to bring back, in order to continue on to the next episode.The episodic format makes Memories stand out from other Portal 2 mods, and the visuals and music do a good job of making each one distinct. Like Eidolon, is a mod that’s really based around its visual design, except this time that also ties into the design and layout of actual puzzles.
Custom Skins Lol
The mod uses non-Euclidean geometry, which essentially makes structures much bigger on the inside than they appear on the outside.This leads to some really mind-bending puzzles that require you to think outside of the box, and look at the actual geometry of the areas you’re solving puzzles in. The blocky structures in this mod are an interesting change, and the geometry puzzles can certainly be a challenge you aren’t used to. Co-op was always one of the most appealing aspects of Portal 2, and there’s no gaming experience quite like solving portal puzzles with your friend. Sets itself up as testing chambers back from the golden days of Aperture Science, chambers specifically designed for the testing duo of Atlas and P-Body.The mod description labels the five chambers in the mod as medium-hard difficulty, and for the most part they’re a tad bit more challenging than what you’d find in the main game. If you’ve been itching for some more levels to knock out with a friend, Robot Pride is a perfect mod to grab.
Is yet another co-op Portal 2 mod, with four different map packs themed around unique color schemes. These contain original and unique textures, sounds, music, and more, all in an effort to give players a visual and auditory experience.Of course being able to bring a friend along for the ride helps and oftentimes the color scheme ties directly into the theming of the puzzles as well, like with red focusing on lasers. Fans on ModDB seemed to take to Colours quite well, and each map pack can take you anywhere from 30 minutes to an hour.
These are files that are uncompressed archives used to package content (never code). They are the successors to GCFs, and when passed to the addoninstaller tool are also used to distribute add-ons like custom campaigns.VPKs can be created with the command line tool vpk, found at bin. This has been introduced in the Left 4 Dead branch and Alien Swarm branch games and has been adopted into the Portal branch.You can get your custom skins working by creating a custom folder that adapts the VPK structure and then you can drag that custom folder on the vpk tool so it creates a.vpk file for you. Then, you drag that.vpk file onto the addoninstaller.Have fun!:)PS: You can use GCFScape to view the.vpk files.Extra remarks:Since the SDK is not released yet, there's no official vpk.exe available for Portal 2. I wouldn't change that sentence for now, even though you could also use the vpk.exe from the other SDKs.— Barracuda 21:09, 20 April 2011 (UTC).
These are files that are uncompressed archives used to package content (never code). They are the successors to GCFs, and when passed to the addoninstaller tool are also used to distribute add-ons like custom campaigns.VPKs can be created with the command line tool vpk, found at bin. This has been introduced in the Left 4 Dead branch and Alien Swarm branch games and has been adopted into the Portal branch.You can get your custom skins working by creating a custom folder that adapts the VPK structure and then you can drag that custom folder on the vpk tool so it creates a.vpk file for you. Then, you drag that.vpk file onto the addoninstaller.Have fun!:)PS: You can use GCFScape to view the.vpk files.Extra remarks:Since the SDK is not released yet, there's no official vpk.exe available for Portal 2. I wouldn't change that sentence for now, even though you could also use the vpk.exe from the other SDKs.— Barracuda 21:09, 20 April 2011 (UTC).
. Topics Posts Last post.News about Portal 2 as well as announcements about map releases and other exciting goings on here at ThinkingWithPortals.com185 Topics 2980 Posts Last post byFri Mar 01, 2019 6:07 pm.General discussion and help forum for the Portal 2 'Perpetual Testing Initiative' Puzzle Creator and Workshop publishing platform.
Post here if you have questions about the puzzle creator or the Workshop, or just to pimp your PTI map!228 Topics 3209 Posts Last post byTue May 07, 2019 2:51 am.General discussion and help forum for all things Portal 2 Hammer mapping, modeling and modding. Post screen shots of your upcoming Portal 2 maps or ask for help about mapping for Portal 2, but be sure to read the useful stickies!4259 Topics 41501 Posts Last post bySat Jun 29, 2019 12:55 am.Release forum from the Download Database for new maps, skins, models, and other new custom content.2856 Topics 34305 Posts Last post byWed Jun 05, 2019 6:35 pm. Topics Posts Last post.Introduce yourself or discuss happenings here at ThinkingWithPortals. Open discussion for all non-related topics.1130 Topics 17724 Posts Last post byWed Jun 26, 2019 4:34 am.Talk about the game, theories, how to get the achievements and beat the challenge maps, and anything related to Portal 2 Single Player / Coop.Caution: Spoilers abound!
359 Topics 3697 Posts Last post bySat May 18, 2019 12:33 am.Talk about the game, custom maps, how to get the achievements and beat the challenge maps, and anything related to Portal 1.Caution: Spoilers abound! 125 Topics 1515 Posts Last post byTue May 14, 2019 10:19 am.
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |